A Stab at Perforations


One thing that had yet to be addressed in my Artist Residency design was apertures. Windows, doors, any form of opening. I had thought only of the skin, and thus a distinct boundary between interior and exterior. But there had to be ways for people to cross that boundary. I needed an entrance, I needed windows.

My first attempt at windows tried to mimic the triangulation already present on the surface. I created similarly triangular apertures that snaked across multiple surfaces, to try and tie the areas together. I also made the decision for the internal tunnels to be inside the building, meaning I had to create some sort of entrance way where these tunnels exited the structure. Why I chose to enclose this space entirely, at this point I cannot remember. In retrospect, it perhaps would have been more interesting to keep them open.

With these new perforations, I created a couple new exterior renders to give myself a sense of the project.

Preliminary triangulation of exterior skin. Includes window apertures. Front view.

Preliminary triangulation of exterior skin. Includes window apertures. Front view.

Preliminary triangulation of exterior skin. Includes window apertures. Top view.

Preliminary triangulation of exterior skin. Includes window apertures. Top view.

I also began to play around with renderings of the new entrance area.

Preliminary rendering of entrance area, daytime.

Preliminary rendering of entrance area, daytime.

Preliminary rendering of entrance area, nighttime.

Preliminary rendering of entrance area, nighttime.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s